Experiment n°1: fitting the mesh in a real-time natural environment, exploring Unreal Engine 4, using the "Open World Demo Collection"
Experiment n°2: first steps in Substance Painter, we both had a good fight
Tyche Spacecraft
The goal was to create a fast concept, in terms of design and execution time, experimenting on several levels, with Unreal Engine 4 and Substance Painter. (2018)